turn drawing into 3d model with blender
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Simple 2D images, such every bit a logo, can hands be converted into 3D images in Blender 3D. The easiest mode to practice this is to first convert the image into a vector image using a vector graphics editor such every bit Adobe Illustrator, or Inkscape. This wikiHow teaches you how to catechumen an paradigm into a vector image, and then catechumen the vector image into a 3D mesh using Blender 3D.
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Open Adobe Illustrator. Adobe Illustrator has a yellow square icon that says "Ai" in the middle. Click the icon on your computer to open Adobe Illustrator.
- Adobe Illustrator requires a subscription to Creative Deject to download and use. Yous can sign up for a free trial at adobe.com or you tin use Inkscape, which is a free culling to Adobe Illustrator.
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Create a new Adobe Illustrator file. Click New on the title folio of Adobe Illustrator to create a new Illustrator projection. The dimensions of the project practice not matter. Yous tin likewise create a new file using the following steps:
- Click File in the menu bar at the top.
- Click New.
- Type a proper name for the projection next to "Name:"
- Click Ok.
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Place the image you desire to convert to an SVG. The ideal image to catechumen to an SVG should be a simple, flat epitome such as letters or a logo. The image shouldn't take more than 2 or three colors. Complex images, such as photographs will non easily catechumen to an SVG epitome. The image can be a JPEG, PNG, GIF, or other image formats. Apply the following steps to identify an prototype into your Illustrator project:
- Click File in the menu bar at the top of the page.
- Click Place.
- Select the paradigm you desire to place.
- Click Place.
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Select the image. To select the image, click the icon that resembles a mouse cursor in the toolbar to the left and and then click the prototype.
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Open the Tracing Options carte du jour. The Tracing Options menu is where yous can edit the options that catechumen an epitome into a vector graphic. Utilize the following steps to open up the Tracing Options carte:
- Click Object.
- Click Live Trace.
- Click Tracing Options.
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Click the checkbox adjacent to "Preview". It's on the right side of the Tracing Options carte du jour. This allows you to see what the image volition expect like after it is converted to a vector graphic.
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Select a colour mode. Use the drop-down menu adjacent to "Way" to select the color mode. If you are working with an image that has i solid colour, select "Black and white". If you are working with a colour prototype, select "Colour"
- In Color mode, you can use the box next to "Max Color" to select the maximum number of colors the prototype will create. Ideally, the image shouldn't have more than than ii or three colors.
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Adapt the threshold. If the lines in the vector epitome don't friction match the original image exactly, y'all tin increase the threshold. Increasing the threshold increases the number of pixels that get traced as part of the object. Click the bracket icon pointing right side by side to the "Threshold" box to display a slider bar. Click and elevate the slider bar to the right to increase the threshold.
- If the edges of the image still don't quite match the original, you can endeavor decreasing the options for "Path Fitting", "Minimum Area", and "Corner Angles."
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Click the checkbox next to "Ignore Whites" (optional). If you lot are working with an image that has a white background, you can click the checkbox next to "Ignore whites". This will tell Illustrator to ignore the white parts of the image and only trace the colored objects. Be aware that this volition also ignore any white parts of an image that you may want to continue.
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Click Trace . If you are satisfied with how the traced preview looks, click Trace in the Tracing Options menu to finalize your settings.
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Trace the epitome. Apply the following steps to trace the image using the option you specified in the Tracing Options bill of fare:
- Click Object in the menu at the height.
- Click Live Trace
- Click Expand.
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Edit the image manually (optional). If yous weren't able to go Alive Trace to trace the paradigm perfectly, you tin manually edit the edges using the sub-selection tool. Click the icon that resembles a white mouse cursor in the toolbar to the left. Then you lot tin click and drag the vector points on the lines and corners to movement them. You can also click and elevate the bezier curves (the lines with a dot that extend from a selected vector points) to adjust the curves in between the vector points.
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Salve the paradigm equally an SVG. Use the following steps to salve the image every bit an SVG.
- Click File in the menu bar at the top.
- Click Salve Equally.
- Type a name for the epitome next to "File Name".
- Use the drop-downward carte du jour next to "Save every bit Blazon" to select SVG.
- Click Save
- Click Ok.
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Open Inkscape. Inkscape has an icon that resembles a blackness diamond being painted. Click the Inkscape icon to open Inkscape.
- You can download Inkscape for free here.
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Import an image you lot want to convert into an SVG graphic. The platonic image to convert to an SVG should be a simple, flat prototype such as letters or a logo. The paradigm shouldn't take more two or 3 colors. Complex images, such as photographs will not hands convert to an SVG graphic. The image tin be a JPEG, PNG, GIF, or other image formats. Apply the post-obit steps to identify an import an image into Inkscape:
- Click File.
- Click Import
- Select the image you desire to convert into SVG.
- Click Open.
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Select the image. To select the prototype, click the icon that resembles a mouse cursor in the toolbar to the left and so click the paradigm.
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Open the Trace Bitmap menu. Use the following step to open the Trace Bitmap menu:
- Click Path.
- Click Trace Bitmap.
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Click the checkbox next to "Alive Preview". This displays what the traced image will await similar in the preview window.
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Select a browse option. Click the radial button to select a scan option. The options are as follows:
- Edge Cutoff: This selection uses the shade of a pixel to determine if information technology should be traced as part of the shape. Use the threshold box adjacent to this option to increase the threshold to include more than shades. The epitome output will be in black and white.
- Edge Detection: This pick uses the effulgence of the pixels to determine if they should be part of the shape. Use the threshold box adjacent to this choice to increase the threshold to include more brighter shades in the image. The prototype output will exist in black and white.
- Color quantization: This option uses colors to make up one's mind the shape. Use the number of colors option to specify how many colors should be included in the shape. The output will be a black and white epitome.
- Brightness Steps: This option produces multiple shapes based on the effulgence of the pixels.
- Colors: This option produces multiple shapes based on color.
- Greyscale: This pick is similar to color, but outputs shapes in shades of grey instead of color.
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Uncheck the box adjacent to smooth. This pick adds a blur effect to the image. This does not convert to 3D objects well.
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Suit additional options (optional). To arrange additional options click the Options tab and suit the following options:
- Suppress Speckles: Check this selection to ignore small spots in the image. Use the box side by side to "Size" to specify the size in pixels of the spots that should exist ignored.
- Smooth Corners: Check this selection to shine out sharp corners. Utilise the box side by side to "Threshold" to specify how sharp the corners that are to be smoothed out should exist.
- Optimize Paths: Check this selection to produce a shape using the smallest amount of bezier curves possible.
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Click Ok . This produces a shape(southward) based on the specifications you set in the Trace Bitmap menu.
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Drag the shape away from the image. Click and drag to move the shape abroad from the original epitome.
- At this betoken, you may notice the traced object doesn't look quite right. If so, just delete it and adjust the Trace Bitmap settings to create a new object.
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Edit the shape(s) manually. If yous need to smooth out any of the lines or edges in the shape, you lot tin do then manually using the "Edit Paths past Node" tool. It'southward the icon that resembles a triangle clicking a vector point on a line. It'southward in the toolbar to the left. Use this tool to click and drag the vector points on the lines and corners. You can also click and drag the bezier curves (the lines with dots extending from the vector points) to conform the curves in between lines.
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Delete the original image. To delete the original image, click the icon that resembles a mouse cursor in the toolbar to the left. So click the prototype and printing the Delete primal.
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Save the image. Since SVG is the native format to Inkscape, you don't need to save the prototype in whatever special format. Just use the following steps to salvage the prototype:
- Click File in the carte bar at the meridian.
- Click Save As.
- Type a name for the image adjacent to "File Proper name".
- Click Save.
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Open Blender 3D. Blender 3D has an orangish, white, and blue circle icon with some orange lines sticking out of the top. Click the Blender 3D icon to open up Blender 3D on your reckoner.
- Blender 3D is a gratuitous 3D animation and editing suite. Yous can download Blender 3D from blender.org
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Delete the cube. When y'all open a new file in Blender 3D, information technology starts you off with a simple scene with a camera, calorie-free, and a cube. To delete the cube, click it to select it. Selected objects are highlighted in orange. Then press the Delete primal to delete it.
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Switch to an overhead view. To switch to an overhead view in Blender 3D, press seven on the number pad on the right side of your keyboard or use the post-obit bill of fare steps:
- Click View in the upper-left corner of the 3D viewport.
- Click Viewpoint.
- Click Top.
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Import the SVG into Blender 3D. Use the following steps to import the SVG file into Blender 3D:
- Click File in the card bar at the summit.
- Click Import.
- Click Scalable Vector Graphic (.svg).
- Select the SVG file y'all want to import.
- Click Import SVG in the lower-left corner.
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Zoom in and select the SVG. Roll the mouse wheel up to zoom in in Blender 3D. When you see the SVG, click and drag a box effectually information technology to select it.
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Move the SVG to the center of the filigree. To motion an object, click the cross-arrow icon in the toolbar to the left. Click and drag the object to move it. Click once more to place the object.
- You tin can likewise press 1000 on your keyboard and elevate your mouse to move an object.
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Scale the SVG to the size y'all want. To modify the size of an object, click the icon that resembles a square with an arrow pointing to a larger square in the toolbar to the left. The click and drag the mouse to modify the size of your object. Click once more to set the size of the object.
- Yous can besides press S on your keyboard and drag the mouse to change the size of an object.
- Y'all may demand to motion the object dorsum to the middle when you are finished.
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Catechumen the SVG to a mesh. Converting the SVG to a mesh allows yous to edit the object in Blender 3D. Use the following steps to catechumen the SVG to a mesh.
- Click and drag a box around the SVG to select it.
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Click Object at the summit of the 3D viewport.
- Click Convert to.
- Click Mesh from Curve/Meta/Surf/Text.
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Select the new mesh. To select a mesh in Blender 3D, but click it. A selected object is highlighted in orange.
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Switch to Edit way. To switch to Edit mode, click the driblet-downwardly menu that says Object fashion in the upper-left corner of the 3D viewport. And so select Edit Mode.
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Select the entire 3D mesh. Edit fashion allows you to edit 1 mesh at a time. Click and elevate a square around the 3D mesh to select the entire mesh, or printing A on your keyboard to select everything.
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Switch to a side view. The mesh should wait like a flat line from the side. Apply the following steps to switch to a side view, or printing 3' or 1 on the number pad on the correct side of your keyboard:
- Click View at the top of the 3D viewport.
- Click Viewport.
- Click Front end, Back, Right or Left.
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Extrude the faces of the mesh. Extruding faces of the object changes the mesh from a flat object to a 3D shape. Press E on your keyboard and elevate the mouse to the desired peak, or use the following steps to extrude the faces of the object:
- Click Mesh at the meridian of the 3D viewport.
- Click Extrude.
- Click Extrude faces.
- Drag the mouse to the desired height.
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Switch dorsum to Object Fashion. To switch dorsum to Object fashion, click the drop-downwardly menu that says "Edit Way" in the upper-left corner of the 3D viewport. Then click Object Mode.
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Edit the material properties of the object. To edit the fabric backdrop of an object, click the icon that resembles a carmine sphere in the sidebar menu to the right. Use the following options to change the textile properties of the object:
- Base of operations color: Click the colored box next to Base color and then use the color wheel under the "RGB" tab to select the base of operations color of the object.
- Metal: Employ the slider bar next to "Metallic" to adjust the reflective (mirror) properties of the object.
- Specular: Apply the slider bar adjacent to "Specular" to conform how intense the reflective backdrop of the object are.
- Roughness: Utilise the slider bar next to "Roughness" to adjust how rough or smooth the cogitating properties of the object are.
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Save your work. When yous are satisfied with how the 3D object looks, use the following steps to salvage your work:
- Click File.
- Click Salve As.
- Type a proper name for the blender file in the field at the bottom of the window.
- Click Save As.
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Question
How can add the 2D JPG/PNG image for converting into 3D?
Asher Bezdek
Community Respond
All you need to do is drag the photo from your files into Blender by holding downward the left click push.
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In addition to extruding the faces of your objects, you lot tin likewise bevel them to give them a more rounded expect.
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Things You'll Need
- A elementary flat image.
- Inkscape or Adobe Illustrator.
- Blender 3D.
Nigh This Article
Article Summary X
1. Import a simple 2D paradigm in Adobe Illustrator or Inkscape.
2. Utilize Alive Trace or Bitmap Trace to convert the paradigm into a vector graphic.
iii. Save the vector graphic in SVG format.
4. Open Blender 3D.
5. Import the SVG file into Blender 3D.
6. Select the SVG curves and convert them to a mesh.
7. Select the Mesh and switch to Edit Way.
8. Extrude the faces of the mesh.
9. Switch dorsum to object mode and utilize textile backdrop to the mesh.
10. Save your piece of work.
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Source: https://www.wikihow.com/Turn-a-2D-Image-Into-3D-Using-Blender
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